One particular activity they thought they couldn't replicate was the Marshmallow Challenge. In the classroom, learners were provided with spaghetti noodles, tape, marshmallows and string. In groups of 3-4, they had to work together to build the tallest free-standing structure they could. The point of the activity was to show that often times, we don't get things right on our first try, but we part of their company culture is to keep trying until they come up with something great. What a fun activity! Now...how would we translate that onto the computer, with no spaghetti noodles, no marshmallows and no partners in crime.